In our Kickstarter we said we’d complete the game in eight months, which most people in the industry would rightly tell you was impossible, even for a game much less ambitious than ours. This cost us four or five months and nearly a third of our budget. But it quickly became clear that the…tool simply wasn’t feasible. Originally, we had planned to create a middleware called Dungeoneer that would sit between the Unity Engine and the game, enabling us to build the game and allow community modding. You hit trouble after your crowdfunding campaign-what happened?
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